
AND they are open source, AND they have a great community behind, AND they are also great at promotional bits like this page itself, AND they are being backed by large companies. To be fair, Blender is better than 99% of the projects I've ever seen, commercial or not. He creates complete scenes without modeling a thing. I believe Geometry Nodes are the next big thing because this is Blender's answer to Houdini.Įdit: if you are interested in Geometry Nodes you should check out Erindale YT And maybe that's because Blender is mostly made by users.Īnd now v3.0! I am excited about two things: Cycles X (very fast rendering) and the overhauled Geometry Nodes. I also love all shortcuts and user interactions.

I wish programs like Photoshop could do this as well.Īnd yes, since v2.8 everything became even better and the learning curve was lowered.

I love that you can arrange the panels the way you like. And maybe it's one of the best in the wold.Ī lot of people hated the UI, but I always loved it. And now, years later, Blender is still fast. Max took almost half aminute to start, Blender maybe 2 seconds. When I started using Blender I came from 3DsMax. If you have questions or topics, which should be added, please let me know.I have been using Blender for over 15 years and I also love it but also for different reasons. He focuses on Houdini FX, Blender, and NUKE for his daily work and training. His focus lies on VFX, but he also works with many studios and agencies from different visualization areas. I will give you an introduction to the specific functionalities, but also the production context and workflows, which can help you to use Blender in your productions.Īs a Senior 3D & VFX Trainer, Helge Maus teaches 3D- & VFX Applications for 20 years. In these tutorials, I will explain how to work with the different Modules of Blender and how they are connected.

This tutorial series „Blender for Production“ focuses on Blender as a full Production Suite for (Indie) 3D- & VFX Productions. If you want to use the same footage, here is my Gumroad link:īe aware, that these files are included in my Patreon 😉 Limitations of a Solver (Size and Orientation) These topics are covered in this tutorial: Blender 3.0 for Production – 2D & 3D Tracking Workflow – 08 Fundamentals of 3D Camera Tracking
